bw_audio XR

The playground with your head in it. Headphones, and a headset.

the flat playground · back to the landing page

scene

bus meter

not started

options

readout

session

controllers

trigger, on the panelpress the control the ray is on
trigger or grip, elsewheregrab the source with the nearer hand and carry it
thumbstick Xslide the source left and right, relative to where you look
thumbstick Ypush the source away, or pull it in
grip and thumbstick Yraise and lower the source
thumbstick Y, on the panelscroll the menu
hands, no controllerpinch on the panel presses a control; pinch and hold near the source (or with the ray on it) carries it. The panel's move buttons stand in for the thumbstick. Hand joints are not drawn.
phone viewer, no controllerlook at the menu: a dot marks where your gaze lands, and a tap on the screen (or the viewer's button) presses it. Nothing is drawn otherwise.

diagnostics

An immersive-vr session feeds the engine your head pose every frame, so a source stays where it is in the room while you turn. That is the one thing the flat playground cannot show you.

A browser resumes an AudioContext only from a user gesture, so nothing can make a sound until you press a button. Put headphones on first: every scene is rendered for two ears.

checking for an immersive-vr device

In the flat preview, drag in the view to orbit, the wheel to zoom, and drag the red marker to move the source.